Dungeons & Dragons offers a wide range of ways that you can customize your characters and make interesting builds. In addition to choosing how to allocate ability scores and selecting a race, and class, you can also choose from numerous class-specific subclasses. These subclasses can provide your character with additional abilities, proficiencies, and spells that they wouldn’t have otherwise, and can greatly differentiate two characters of the same class.
However, many of these subclasses vary in their complexity and difficulty of use, as some subclasses may require more finesse and experience to get the most out of them. So today, we’re going to look at the subclasses of D&D and examine some easy to learn subclasses that are perfect choices for newcomers to the game!
Wizard – School Of Evocation
Though spellcasters are inherently more complicated to play in D&D, due to requiring a player to keep track of their spells, some magic subclasses help keep casting straightforward.
Wizards of the School of Evocation are able to increase the potency of many of their damaging spells, while allowing allies to not receive damage from their spells with large areas of effect. This allows a wizard to focus on their most highly damaging spells in a somewhat simple manner.
Fighter – Eldritch Knight
While there are numerous means of playing a hybrid of a physical and magical character, the Eldritch Knight subclass for fighters is by and large the easiest to use. Providing a character with all of the solid offense of a fighter, this subclass provides a character with the ability to cast a limited amount of spells from the wizard spell list.
As a character of this subclass can only use spells from the evocation and abjuration schools, a fighter is able to focus on blending their magic into martial combat.
Rogue – Swashbuckler
Rogues can sometimes be a tricky class to learn due to excelling in areas that aren’t necessarily those that deal immediate damage. However, the Swashbuckler subclass is one that allows a rogue to better adapt to close-range combat, also giving a rogue more to do with their charisma stat.
This subclass can be great for those looking to play a character who’s good at smooth-talking and can hold their own in a fight.
Bard – College Of Eloquence
Bards are one of the most charisma-focused classes in all of D&D and the College of Eloquence subclass allows them to excel in this area even more. A subclass that focuses on talking, these Bards augment their persuasion abilities, causing any persuasion check of an 8 or less to be treated as a 9.
As if this weren’t enough, these bards are so adept at speaking and convincing others, other creatures can magically understand what they say, regardless of what languages they speak. This makes the College of Eloquence a perfect choice for new players who’d rather talk their way out of situations rather than fight.
Warlock – Undead Patron
Warlocks are a fun twist on traditional spellcasters, gaining their magic from an otherworld patron and gaining access to one of the strongest cantrips in the entire game: Eldritch Blast. Recently shown as part of an Unearthed Arcana and soon to be released as part of Van Richten’s Guide to Ravenloft, Warlocks of the Undead Patron provides a Warlock to a special transformation called the Form of Dread, providing them with additional HP and immunity to fear.
These warlocks even gain the ability to convert any damage they deal into necrotic damage, adding an additional damage die to any necrotic damage they deal.
Sorcerer – Draconic Bloodline
For players interested in casting spells that deal damage of a certain damage type, Draconic Bloodline Sorcerers are for you.
Upon choosing this subclass, you’ll select a type of dragon, with each dragon correlating to a different damage type. Once selected, a sorcerer can cause spells of that damage type to deal additional damage, as well as having the ability to temporarily gain resistance to that type.
Cleric – Life Domain
While numerous classes and subclasses in D&D have access to healing magic, none are as adept at restoring life as Clerics of the Life Domain. Having access to a heavily support-based spell list, these clerics add additional HP whenever they cast a healing spell and can even use their Channel Divinity ability to heal an ally without using a spell slot.
These clerics are even quite adept at preserving themselves as they automatically gain proficiency with heavy armor.
Barbarian – Berserker
The Barbarian is among the least complicated classes in the entirety of D&D, hitting fast and hard without the need for armor. One of the core mechanics of the Barbarian is their ability to buff themselves through their rage ability.
The Barbarian’s Berseker subclass gains the ability to augment said rage ability, allowing them to go into a frenzy. When in a frenzy, a Berserker gains the ability to attack as a bonus action, greatly increasing their damage output. It should be noted that entering a frenzy is a bit of a nuclear option, as once the frenzy is concluded, the character gains a point of exhaustion.
Barbarian – Zealot
Another Barbarian subclass that cuts to the chase is the Zealot. This subclass allows a Barbarian to deal additional damage while ranging, even allowing that character to reroll failed saves while raging once they reach level 6!
The Zealot subclass even allows a player to act with much less caution, as they can uniquely be revived by spells such as Raise Dead and Revivify without the need for costly material components.
Fighter – Champion
The Fighter’s Champion subclass is without a doubt the most straightforward and easy-to-use subclass in all of D&D. Far from terrible, this subclass simply allows a fighter to deal more damage and excel further in areas they already prosper.
Gaining the ability to land critical hits on a roll or 19 (and 18 at level 15), Champions gain the ability to access an additional fighting style, improving their combative prowess. For players that want to attack frequently, hit hard, and deal tons of damage with their melee weapons, look no further than the Champion.